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[texts]The Transactor Magazine Volume 2 Issue 02
The Transactor, Volume 2, Issue 02. June 1979. PRINT speed-up // Merging PET programs (Jim Butterfield) // PET to Teletype interface // Additional I/O interface // PET Reset revisited (Bill Twyman) // Memory locations for ROM upgrade on PET computers.
Keywords: poke; pet; pointer; screen; buffer; cursor; memory; tape; input; arid; screen memory; pet user; parallel user; misc numeric; interrupt vector
Downloads: 156
[texts]COMPUTE!'s Second Book of VIC (1983)(COMPUTE! Publications)
COMPUTE!'s Second Book of VIC (1983)(COMPUTE! Publications)
Keywords: program; poke; screen; memory; print; character; basic; data; machine language; memory location; screen memory; memory locations; space bar; basic program; character set; function key; floating point; data unnamed
Downloads: 221
[texts]Tandy/Radio Shack Book:: Basic Conversions Handbook (1981)(Hayden Book Company)[a]
Tandy/Radio Shack Book:: Basic Conversions Handbook (1981)(Hayden Book Company)[a]
Keywords: function; apple; pet; program; basic; print; commands; command; handbook; graphics; integer basic; screen memory; conversions handbook; equivalent function; basic conversions; program execution; pet comments; program operation; print print
Downloads: 88
[texts]Compute s Second Book of VIC
Compute s Second Book of VIC
Keywords: program; poke; print; screen; memory; data; character; basic; machine language; memory location; screen memory; memory locations; basic program; character set; space bar; function key; data statements; data unnamed
Downloads: 139
[texts]Commodore C64 Book: COMPUTE'S Third Book of Commodore 64 (1984)(COMPUTE! Publications)
Commodore C64 Book: COMPUTE'S Third Book of Commodore 64 (1984)(COMPUTE! Publications)
Keywords: program; data; trem; return; poke; screen; print; graphics; character set; machine language; graphics character; disk surgeon; data statements; screen memory; basic programming; language program; space bar; basic program
Downloads: 215
[texts]Ahoy! Magazine Issue 10

Keywords: print; program; color; commodore; screen; data; graphics; disk; light pen; bit map; bug repellent; screen memory; peripheral vision; high resolution; emerald elephant; bit mapped; program listings
Downloads: 651
[texts]Ahoy! - Issue 21 (1985-09)(Ion International)(US)
Ahoy! - Issue 21 (1985-09)(Ion International)(US)
Keywords: data; program; poke; print; sprite; disk; commodore; gosub; screen; sprite shape; disk drive; machine language; indirect addressing; screen memory; horizontal position; video block; bug repellent; money order
Downloads: 191
[texts]Ahoy! Magazine Issue 21

Keywords: data; program; print; sprite; disk; poke; commodore; gosub; screen; disk drive; sprite shape; machine language; screen memory; horizontal position; video block; indirect addressing; bug repellent; basic program
Downloads: 424
[texts]Compute s Third Book of Vic
Compute s Third Book of Vic
Keywords: program; print; data; poke; screen; character; memory; character set; machine language; custom characters; screen memory; video chip; data data; demon star; data statements; tiny aid; press return
Downloads: 158
[texts]Inside the VIC (1983)(French Silk)
Inside the VIC (1983)(French Silk)
Keywords: program; address; byte; facl; instruction; data; memory; basic; machine language; carry bit; vic chip; bit position; operand field; language program; screen memory; basic program; address bus; status register
Downloads: 221
[texts]Ahoy! - Issue 17 (1985-05)(Ion International)(US)
Ahoy! - Issue 17 (1985-05)(Ion International)(US)
Keywords: print; disk; program; data; commodore; poke; screen; color; printer; disk drive; machine language; color memory; fast load; bug repellent; screen memory; assembly language; word processor; daisy wheel
Downloads: 685
[texts]Ahoy! Magazine Issue 26

Keywords: program; disk; commodore; data; screen; color; print; software; programs; disk drive; machine language; move array; background color; assembly language; money order; extended background; summer games; screen memory
Downloads: 415
[texts]Compute! Magazine Issue 033
Compute! Issue 33 - February 1983. How The Pros Write Computer Games - 12 Joysticks Compared - Slalom (a game in 3-D for multiple computers) - Super Shell Sort for PET - Atari SuperFont Plus - Creating Graphics on the VIC - Joysticks and Sprites on the 64 - Bi-Directional VIC Scrolling - Commodore 64 Video: A Guided Tour - The Atari Cruncher - Easy Apple Editing - VIC Custom Characters for Games - Ask The Readers - Artificial Reality - The Beginner's Page - A Day At The Races - Writing Transport...
Keywords: program; atari; computer; poke; software; print; data; color; machine language; toll free; disk drive; residents add; machine code; money order; dealer inquiries; screen memory; word processing; call toll
Downloads: 1,208
[texts]Commodore Power Play Issue 02

Keywords: commodore; program; computer; color; memory; pet; software; programs; user group; users group; vic turtle; users club; video games; residents add; pet users; vic typewriter; screen memory; machine language
Downloads: 171
[texts]Analog Computing Magazine Issue 67 (Dungeon Lords)

Keywords: data; dfltfl; atari; lda; program; graphics; screen; sta; ldfl; computing; display list; screen memory; graphics mode; return proc; analog computing; scan lines; basic editor; vsc lms; shadow register
Downloads: 739
[texts]Ahoy! Magazine Issue 17

Keywords: print; disk; program; data; poke; commodore; color; screen; printer; disk drive; machine language; color memory; fast load; screen memory; word processor; bug repellent; decimal number; assembly language
Downloads: 716
[texts]Ahoy! - Issue 10 (1984-10)(Ion International)(US)
Ahoy! - Issue 10 (1984-10)(Ion International)(US)
Keywords: program; print; color; commodore; screen; data; graphics; disk; light pen; bit map; screen memory; peripheral vision; bug repellent; emerald elephant; main loop; high resolution; bit mapped
Downloads: 489
[texts]Compute! Gazette Issue 07
Compute! Gazette Volume 2 Number 1. Word Processing In The Home, SpeedScript Word Processor For VIC and 64, The Inner World Of Computers Part 3 - How A Computer Remembers, Getting Started With A Disk Drive Part 3 - More Disk Commands, Inside View: Marion Taylor- The Programmer Behind Touch Typing Tutor, Cave-In For VIC-20, Hardhat Climber, Tetracrystals Of Veluria, Canyon Cruiser, Review: Children's Educational Games, REVIEW: Computer Baseball and Ringside Seat For Commodore 64, Computing For Fa...
Keywords: program; commodore; disk; software; data; machine language; computer; programs; disk drive; word processor; keyboard buffer; word processing; return srem; money order; screen memory; vic version; toll free
Downloads: 1,795
[texts]COMPUTE!'s Third Book of VIC (1984)(COMPUTE! Publications)
COMPUTE!'s Third Book of VIC (1984)(COMPUTE! Publications)
Keywords: program; print; data; trem; screen; poke; character; character set; machine language; custom characters; video chip; screen memory; data statements; press return; demon star; data pairs; data pair
Downloads: 210
[texts]Compute s First Book of 64 Sound and Graphics
Compute s First Book of 64 Sound and Graphics
Keywords: data; poke; color; lda; screen; sta; program; character; print; memory; screen memory; machine language; background color; character set; chapter three; color memory; commodore key; low nybble; lda xpos; high byte
Downloads: 129
[texts]Master Memory Map for the Atari
Master Memory Map for the Atari
Keywords: graphics; poke; location; screen; mode; byte; locations; bytes; memory; color; graphics mode; shadow register; machine language; floating point; display list; system reset; screen memory; graphics modes; character set; takes care
Downloads: 84
[texts]VIC-20 - Commodore 64 Memory Map (1983)(Butterfield, Jim)
VIC-20 - Commodore 64 Memory Map (1983)(Butterfield, Jim)
Keywords: vector; pointer; hex; dec; flag; basic; buffer; accum; screen; memory; hex dec; screen memory; location contents; contents description; work area; interrupt vector; interface chip; dec vic; dec hex; basic memory
Downloads: 55
[texts]COMPUTE!'s Creating Arcade Games on the VIC (1984)(COMPUTE! Publications)
COMPUTE!'s Creating Arcade Games on the VIC (1984)(COMPUTE! Publications)
Keywords: program; screen; poke; game; print; character; color; characters; memory; main loop; color memory; screen memory; figures moving; machine language; custom characters; character set; screen code; space station; game program
Downloads: 92
[texts]Compute's Creating Arcade Games on the VIC
Compute's Creating Arcade Games on the VIC
Keywords: program; screen; poke; game; print; color; character; characters; memory; main loop; color memory; screen memory; custom characters; machine language; character set; figures moving; screen code; space station; game program
Downloads: 85
[texts]Commodore C64 Manual: Commodore 64 Users Manual (1984)(Commodore)(US)
Commodore C64 Manual: Commodore 64 Users Manual (1984)(Commodore)(US)
Keywords: program; commodore; sprite; color; data; poke; screen; computer; character; memory; shift key; bit map; disk drive; character string; memory location; screen code; prints chrs; background color; screen memory; color memory
Downloads: 76
[texts]Designs from your Mind with Atari Graphics (1983)(Reston Publishing Company)

Keywords: graphics; color; mode; poke; colors; drawto; atari; screen; graphics mode; setcolor; color register; horizontal position; atari graphics; rem draw; rem set; graphics screen; graphics modes; display list; screen memory
Downloads: 98
[texts]C64 Users Guide

Keywords: commodore; program; print; sprite; ond; data; color; poke; computer; screen; power supply; creating sound; commodore commodore; screen memory; memory location; attack rate; color memory; sound program; sound effects; control setting
Downloads: 161
[texts]Compute s All About the Commodore 64 Volume Two
Compute s All About the Commodore 64 Volume Two
Keywords: program; poke; sprite; print; sys; chapter; goto; file; data; machine language; sprite control; control system; bitmapped graphics; basic program; screen memory; free memory; disk drive; pulse width; shape file
Downloads: 109
[texts]Atari Assembly Language Programmers Guide (1984)(Weber Systems)

Keywords: poke; atari; display; memory; graphics; color; language; program; assembly language; data; atari graphics; character set; atari assembly; vertical blank; display list; language listing; screen memory; machine language; language programming
Downloads: 173
[texts]The Transactor Magazine Volume 5 Issue 06
Transactor, Volume 5, Issue 6. PROGRAMMING AIDS AND UTILITIES // Introducing VERIFIZER // The MANAGER COLUMN - home budgeting (Don Bell) // TransBASIC installment 2: CURSOR, CLOC, DOKE, DEEK, SET, CLEAR, FLIP, CHECK, AWAIT, KEYWORDS // a new wedge for the Commodore 64 - adding commands by trapping syntax errors (Brian Munshaw) // The Commodore 64 Keyboard pt 2 : KEYWIZARD - an amazing keyboard driver (Aubrey Stanley) // Linked Lists pt 2 (K...
Keywords: data; program; disk; screen; print; basic; commodore; memory; character; key wizard; machine language; screen memory; main menu; disk drive; basic program; basic loader; vic chip; character set; character memory
Downloads: 614
[texts]Compute s Reference Guide to Commodore 64 Graphics
Compute s Reference Guide to Commodore 64 Graphics
Keywords: poke; color; sprite; screen; goto; character; byte; characters; sprites; graphic shapes; designing graphic; screen memory; color memory; character set; low nybble; screen code; background color; position register; memory location
Downloads: 130
[texts]Personal Computing On The VIC-20 (1982)(Commodore)
Personal Computing On The VIC-20 (1982)(Commodore)
Keywords: poke; program; screen; print; color; type; key; goto; press; nextl poke; memory location; left side; screen memory; random number; nextm nextl; nextm poke; vic basic; ctrl key; variable names
Downloads: 88
[texts]SX-64 Users Guide Alt

Keywords: program; print; color; sprite; computer; disk; poke; data; file; commodore; random number; file number; memory location; computer displays; memory locations; low frequency; sustain level; screen memory; error message; background color
Downloads: 165
[texts]Commodore C64 Book: Zappers For the Commodore 64 (1984)(Simon and Schuster Inc)
Commodore C64 Book: Zappers For the Commodore 64 (1984)(Simon and Schuster Inc)
Keywords: poke; print; subroutine; return; player; gosub; cursor; commodore; special interest; program; character color; variable indicates; suggested enhancements; return glossary; graphics characters; screen memory; graphics character; randomly selected; elements numbered
Downloads: 156
[texts]Commodore C64 Book: Visible Computer 6502, The (1984)(Software Masters)
Commodore C64 Book: Visible Computer 6502, The (1984)(Software Masters)
Keywords: program; memory; accumulator; lda; visible; stack; instruction; tvc; machine language; byte; status register; numbering systems; program counter; addressing modes; stack pointer; ascii organ; addressing mode; memory location; screen memory
Downloads: 267
[texts]Commodore C64 Book: Inside the Commodore 64 (1983)(French Silk)
Commodore C64 Book: Inside the Commodore 64 (1983)(French Silk)
Keywords: program; memory; commodore; instruction; data; faci; byte; address; screen; lda; language program; bit position; machine language; tht commodort; source program; memory location; screen memory; basic program; assembly language; status register
Downloads: 167
[texts]Commodore C64 Book: Creating Arcade Games on the Commodore 64 (1984)(COMPUTE! Publications)
Commodore C64 Book: Creating Arcade Games on the Commodore 64 (1984)(COMPUTE! Publications)
Keywords: poke; data; program; screen; color; game; character; sprite; machine language; sprites; main loop; data statements; checksum number; controlling movement; screen memory; character set; color memory; custom characters; character memory
Downloads: 204
[texts]Commodore C64 Book: Machine Language for the Absolute Beginner (1984)(Melbourne House)
Commodore C64 Book: Machine Language for the Absolute Beginner (1984)(Melbourne House)
Keywords: program; memory; byte; sprite; accumulator; screen; registers; address; machine language; addressing; program counter; low byte; machine code; language program; post office; screen memory; processor status; carry flag; operating system
Downloads: 354
[texts]SoftSide Magazine Issue 44 (Solitaire)
SoftSide Magazine Issue 44 (Solitaire) (May 1982). Solitaire (Translations by Alan J. Zett and Rich Bouchard Klondike, the addictive one-player card game that just about everyone knows simply as "solitaire," is beautifully implemented here for all three computers. The constant problems of shuffling the deck and rearranging the sloppy piles of cards are finally solved!) - Larry Williams, Entertainment Tomorrow (The authors discuss the dungeons and the adventures of the past and present, and prese...
Keywords: return; print; program; softside; graphics; gosub; data; poke; disk; goto; machine language; return subroutine; display list; screen memory; string storage; model iii; scan lines; graphics mode; shape table; enhanced disk
Downloads: 491
[texts]C64C System Guide

Keywords: program; color; sprite; commodore; screen; computer; print; data; variable; chapter; screen code; background color; memory location; function returns; screen memory; character string; bit map; color memory; basic programming; shift key
Downloads: 91
[texts]Commodore C64 Book: COMPUTE'S First Book of 64 Sound and Graphics (1983)(COMPUTE! Publications)[a]
Commodore C64 Book: COMPUTE'S First Book of 64 Sound and Graphics (1983)(COMPUTE! Publications)[a]
Keywords: data; poke; color; screen; program; character; sta; lda; memory; chapter; character set; color memory; screen memory; sta lda; lda sta; chapter three; commodore key; background color; machine language; data statements
Downloads: 404
[texts]Page 6 Magazine Issue 05

Keywords: atari; poke; program; graphics; software; goto; screen; data; programs; display list; screen memory; memory mapped; english software; variable checksum; mapped screens; graphics modes; aaa aaa; num range; colour selector
Downloads: 113
[texts]HiRes Color Graphics on the Apple II Computer (by Wozniak)
HiRes Color Graphics on the Apple II Computer (by Wozniak)
Keywords: shape; lda; sta; colr; init; jsr; epz; plot; adc; color; call init; shape table; call plot; shape tape; scale factor; primary screen; ldx bxsav; base address; screen memory; range error
Downloads: 62
[texts]Commodore DiskUser Issue 21
Commodore DiskUser Jul 90 (Volume 3 Number 9) Adventure Helpline by Jason Finch, Quck Merge C64/C128 by Adrian Millett, Techno - Info by Jason Finch, Tip of the Month, Arcadia by Julian Woodford, The Game Plan by Mike Benn, Diamond Bytes by S Wickham, Character Designer by Tim Hanson, Adventure Writing by Jason Finch, Hashbase 128 by Steven Burgess, Centronics RX Interface by M D Addlesee, Revasm C64/C128 by Adrian Millett, Speedy Unassembler by Mike Gregory, Banks and Memory by Jason Finch, Gra...
Keywords: screen; disk; file; sprite; data; code; character; program; machine code; location; graphics factory; user port; screen memory; screen file; character set; memory area; character designer; source file; user defined
Downloads: 117
[texts]C64 Users Manual

Keywords: program; commodore; sprite; color; data; memory; screen; computer; print; poke; character string; color memory; memory location; screen code; disk drive; shift key; function returns; background color; screen memory; bit map
Downloads: 160
[texts]Visible Computer 6502
Visible Computer 6502
Keywords: program; memory; accumulator; lda; tvc; instruction; visible; stack; byte; machine language; program counter; stack pointer; memory location; addressing modes; addressing mode; status register; numbering systems; ascii organ; screen memory
Downloads: 138
[texts]Page 6 Magazine Issue 04

Keywords: atari; poke; gosub; graphics; program; position; goto; disk; screen; graphics mode; character set; key number; screen memory; magic square; graphics modes; user group; memory mapped; memory locations; display list
Downloads: 239
[texts]Personal Computing on the VIC-20 (1981)(Commodore)
Personal Computing on the VIC-20 (1981)(Commodore)
Keywords: poke; program; print; color; screen; type; key; goto; press; memory location; left side; random number; prints chrs; nextl poke; screen memory; vic basic; nextm nextl; ctrl key; program exactly
Downloads: 93
[texts]The Anatomy of the Commodore 64
The Anatomy of the Commodore 64
Keywords: lda; jsr; sta; bne; ldy; jmp; beq; ldx; cmp; program; machine language; secondary address; device number; program pointer; screen memory; start address; logical file; error message; memory location; floating point
Downloads: 200
[texts]Commodore Disk User - Volume 03 Number 04 (1990-02)(Argus Specialist Publications)(GB)
Commodore Disk User - Volume 03 Number 04 (1990-02)(Argus Specialist Publications)(GB)
Keywords: disk; program; byte; geos; data; bytes; sprite; sprites; screen; file; bit pair; machine code; colour memory; screen memory; basic program; hash table; empty null; byte number; tells geos; picture memory
Downloads: 64
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